Being horny is neither illegal nor evil!
Mar. 5th, 2019 11:25 amI promise I only made him blandly perfect and sparkly so he can get beaten down into actual paste.
Corulus Catkin
Paladin 1 / Aasimar (Elf) / Lawful Good / 5'8" / 120 lbs
STR 16 (+3) DEX 12 (+1) CON 13 (+1) INT 11 (+0) WIS 12 (+1) CHA 16 (+3)
Hit Dice: 1d10
Max HP: 11
Speed: 30 (20 in armour)
Initiative: +1 (+1 dexterity)
AC 18 (+1 dexterity, +5 scale mail, +2 shield) (Flat-footed 17) (Touch 11)
Saves:
Combat:
Base Attack Bonus: +1
*17 (+2 bonus) against bullrush/trip
Weapons:
Ammunition:
None
Proficiencies:
Simple/martial weapons, light/medium/heavy armour, shields (except tower shields)
Languages:
Common, Elvish
Character History and Notes:
Has had a very easy life.
Skills
Skill Points Per Level 2 (+2 paladin, +0 intelligence)
Class Skills:
Non-Class Skills:
Feats
Revered Guidance - +4 to diplomacy with elves
Aasimar Traits
Graceful - doesn't do anything, I just look pretty and willowy
Stable - +2 to CMD agaist bullrushes and trips
Darkvision - 60ft
Celestial Resistance - acid/cold/electricity resistance 5
Daylight - once per day, using class level as caster level
Scion of Elvenkind - can pass as an elf, take elf feats, and be affected by spells as an elf
Paladin Abilities
Aura of Good - aura level equal to paladin level
Detect Evil - at will, move action, single target (object/creature within 60 feet), learn as though studied for three rounds
Smite Evil - once per day, swift action, single target (evil), add Charisma mod to attack rolls and paladin level to damage rolls (double paladin level against undead/outsider
Gear
Carrying Capacity: 76/153/230
Current load: 74
Money: 58gp, 9sp
Armour & Shield
Scale Mail (25% spell fail, 4 minutes, AC +5, max dexterity bonus +3, armour check penalty -4, speed 20, weight 30)
Heavy Wooden Shield (15% spell fail, move action, AC+2, armour check penalty -2, weight 10)
Mundane Equipment
Backpack, bedroll, wooden holy symbol, silk rope, waterskin, tent, explorer's clothes
Corulus Catkin
Paladin 1 / Aasimar (Elf) / Lawful Good / 5'8" / 120 lbs
STR 16 (+3) DEX 12 (+1) CON 13 (+1) INT 11 (+0) WIS 12 (+1) CHA 16 (+3)
Hit Dice: 1d10
Max HP: 11
Speed: 30 (20 in armour)
Initiative: +1 (+1 dexterity)
AC 18 (+1 dexterity, +5 scale mail, +2 shield) (Flat-footed 17) (Touch 11)
Saves:
| Fortitude | +3 | (+2 base save, +1 constitution) |
| Reflex | +1 | (+0 base save, +1 dexterity) |
| Will | +3 | (+2 base, +1 wisdom) |
Combat:
Base Attack Bonus: +1
| Melee | +4 | (+1 base, +3 strength) |
| Ranged | +2 | (+1 base, +1 dexterity) |
| CMB | 4 | (+1 base, +3 strength) |
| CMD | 15* | (+10 base, +4 CMB, +1 dexterity) |
*17 (+2 bonus) against bullrush/trip
Weapons:
| Longsword | +4 to hit | 1d8+3 slashing | 19/20 crit |
| Heavy Wood Shield | +2 to hit | 1d4+1 bludgeoning |
Ammunition:
None
Proficiencies:
Simple/martial weapons, light/medium/heavy armour, shields (except tower shields)
Languages:
Common, Elvish
Character History and Notes:
Has had a very easy life.
Skills
Skill Points Per Level 2 (+2 paladin, +0 intelligence)
Class Skills:
| Craft (Armour) | +0 | (+0 intelligence) |
| Diplomacy | +9/+13 | (+3 paladin, +3 charisma, +1 ranks, +2 aasimar, +4 with elves) |
| Handle Animal* | +7 | (+3 paladin, +3 charisma, +1 ranks) |
| Heal | +1 | (+1 wisdom) |
| Know (Nature)* | x | (no ranks, +1 devotee of the green) |
| Know (Nobility)* | x | (no ranks) |
| Know (Religion)* | x | (no ranks) |
| Profession (Tree-planting) | +1 | (+1 wisdom) |
| Ride | +1 | (+1 dexterity) |
| Sense Motive | +1 | (+1 wisdom) |
| Spellcraft* | x | (no ranks) |
Non-Class Skills:
| Acrobatics | +1 | (+1 dexterity) |
| Appraise | +0 | (+0 intelligence) |
| Bluff | +3 | (+3 charisma) |
| Craft (???) | +0 | (+0 intelligence) |
| Craft (???) | +0 | (+0 intelligence |
| Disable Device* | x | (no ranks) |
| Disguise | +3 | (+3 charisma) |
| Escape Artist | +1 | (+1 dexterity) |
| Fly | +1 | (+1 dexterity) |
| Intimidate | +3 | (+3 charisma) |
| Know (Arcana)* | x | (no ranks) |
| Know (Dungeoneer)* | x | (no ranks) |
| Know (Engineering)* | x | (no ranks) |
| Know (Geography)* | x | (no ranks, +1 devotee of the green) |
| Know (History)* | x | (no ranks) |
| Know (Local)* | x | (no ranks) |
| Know (Planes)* | x | (no ranks) |
| Linguistics* | x | (no ranks) |
| Perception | +3 | (+1 wisdom, +2 aasimar) |
| Perform (???) | +3 | (+3 charisma) |
| Perform (???) | +3 | (+3 charisma) |
| Sleight of Hand | x | (no ranks) |
| Stealth | +1 | (+1 dexterity) |
| Survival | +1 | (+1 wisdom) |
| Swim | +3 | (+3 strength) |
| Use Magic Device* | x | (no ranks) |
Feats
Revered Guidance - +4 to diplomacy with elves
Aasimar Traits
Graceful - doesn't do anything, I just look pretty and willowy
Stable - +2 to CMD agaist bullrushes and trips
Darkvision - 60ft
Celestial Resistance - acid/cold/electricity resistance 5
Daylight - once per day, using class level as caster level
Scion of Elvenkind - can pass as an elf, take elf feats, and be affected by spells as an elf
Paladin Abilities
Aura of Good - aura level equal to paladin level
Detect Evil - at will, move action, single target (object/creature within 60 feet), learn as though studied for three rounds
Smite Evil - once per day, swift action, single target (evil), add Charisma mod to attack rolls and paladin level to damage rolls (double paladin level against undead/outsider
Gear
Carrying Capacity: 76/153/230
Current load: 74
Money: 58gp, 9sp
Armour & Shield
Scale Mail (25% spell fail, 4 minutes, AC +5, max dexterity bonus +3, armour check penalty -4, speed 20, weight 30)
Heavy Wooden Shield (15% spell fail, move action, AC+2, armour check penalty -2, weight 10)
Mundane Equipment
Backpack, bedroll, wooden holy symbol, silk rope, waterskin, tent, explorer's clothes