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I promise I only made him blandly perfect and sparkly so he can get beaten down into actual paste.


Corulus Catkin
Paladin 1 / Aasimar (Elf) / Lawful Good / 5'8" / 120 lbs
STR 16 (+3) DEX 12 (+1) CON 13 (+1) INT 11 (+0) WIS 12 (+1) CHA 16 (+3)

Hit Dice: 1d10
Max HP: 11

Speed: 30 (20 in armour)
Initiative: +1 (+1 dexterity)

AC 18 (+1 dexterity, +5 scale mail, +2 shield) (Flat-footed 17) (Touch 11)

Saves:
Fortitude +3(+2 base save, +1 constitution)
Reflex+1(+0 base save, +1 dexterity)
Will+3 (+2 base, +1 wisdom)

Combat:
Base Attack Bonus: +1
Melee +4(+1 base, +3 strength)
Ranged+2 (+1 base, +1 dexterity)

CMB 4(+1 base, +3 strength)
CMD15* (+10 base, +4 CMB, +1 dexterity)

*17 (+2 bonus) against bullrush/trip

Weapons:
Longsword +4 to hit1d8+3 slashing19/20 crit
Heavy Wood Shield+2 to hit 1d4+1 bludgeoning

Ammunition:
None

Proficiencies:
Simple/martial weapons, light/medium/heavy armour, shields (except tower shields)

Languages:
Common, Elvish

Character History and Notes:
Has had a very easy life.

Skills
Skill Points Per Level 2 (+2 paladin, +0 intelligence)

Class Skills:
Craft (Armour)+0(+0 intelligence)
Diplomacy+9/+13(+3 paladin, +3 charisma, +1 ranks, +2 aasimar, +4 with elves)
Handle Animal*+7(+3 paladin, +3 charisma, +1 ranks)
Heal+1(+1 wisdom)
Know (Nature)*x(no ranks, +1 devotee of the green)
Know (Nobility)*x(no ranks)
Know (Religion)*x(no ranks)
Profession (Tree-planting)+1(+1 wisdom)
Ride+1(+1 dexterity)
Sense Motive+1(+1 wisdom)
Spellcraft*x(no ranks)


Non-Class Skills:
Acrobatics+1(+1 dexterity)
Appraise+0(+0 intelligence)
Bluff+3(+3 charisma)
Craft (???)+0(+0 intelligence)
Craft (???)+0(+0 intelligence
Disable Device*x(no ranks)
Disguise+3(+3 charisma)
Escape Artist+1(+1 dexterity)
Fly+1(+1 dexterity)
Intimidate+3(+3 charisma)
Know (Arcana)*x(no ranks)
Know (Dungeoneer)*x(no ranks)
Know (Engineering)*x(no ranks)
Know (Geography)*x(no ranks, +1 devotee of the green)
Know (History)*x(no ranks)
Know (Local)*x(no ranks)
Know (Planes)*x(no ranks)
Linguistics*x(no ranks)
Perception+3(+1 wisdom, +2 aasimar)
Perform (???)+3(+3 charisma)
Perform (???)+3(+3 charisma)
Sleight of Handx(no ranks)
Stealth+1(+1 dexterity)
Survival+1(+1 wisdom)
Swim+3(+3 strength)
Use Magic Device*x(no ranks)


Feats
Revered Guidance - +4 to diplomacy with elves

Aasimar Traits
Graceful - doesn't do anything, I just look pretty and willowy
Stable - +2 to CMD agaist bullrushes and trips
Darkvision - 60ft
Celestial Resistance - acid/cold/electricity resistance 5
Daylight - once per day, using class level as caster level
Scion of Elvenkind - can pass as an elf, take elf feats, and be affected by spells as an elf

Paladin Abilities
Aura of Good - aura level equal to paladin level
Detect Evil - at will, move action, single target (object/creature within 60 feet), learn as though studied for three rounds
Smite Evil - once per day, swift action, single target (evil), add Charisma mod to attack rolls and paladin level to damage rolls (double paladin level against undead/outsider

Gear
Carrying Capacity: 76/153/230
Current load: 74

Money: 58gp, 9sp

Armour & Shield
Scale Mail (25% spell fail, 4 minutes, AC +5, max dexterity bonus +3, armour check penalty -4, speed 20, weight 30)
Heavy Wooden Shield (15% spell fail, move action, AC+2, armour check penalty -2, weight 10)

Mundane Equipment
Backpack, bedroll, wooden holy symbol, silk rope, waterskin, tent, explorer's clothes
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August 2019

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