RAT PRACTICE
Mar. 3rd, 2019 08:57 pmIf I put my character sheet somewhere online, then I can stop carrying around notebooks to try and remember which page of which notebook has the list of which spells I know and how my bonus spells work!
We just went up to level four! But I have not rolled my HP in the sight of our GM so that's just going to wait.
Asper
Witch 4 / Ratfolk / True Neutral / 4' / 70 lbs
STR 6 (-2) DEX 17 (+3) CON 11 (+0) INT 20 (+5) WIS 12 (+1) CHA 14 (+2)
Hit Dice: 4d6
Max HP: 14 (...plus 1d6) ETA: I ROLLED A SIX! So it's 20.
Speed: 20
Initiative: +3 (+3 dexterity)
AC 15 (+3 dexterity, +1 size, +1 ring) (Flat-footed 12) (Touch 15)
Saves:
Fortitude +2 (+1 base, +2 rat familiar)
Reflex +4 (+1 base, +3 dexterity)
Will +3 (+3 base, +1 wisdom)
Base Attack Bonus: +2
Melee +1 (+2 base, -2 strength, +1 size)
Ranged +6 (+2 base, +3 dex, +1 size)
CMB -1 (+2 base, -2 strength, -1 size)
CMD 12 (+10 base, -1 CMB, +3 dexterity)
Weapons:
Crossbow (Light) +6 to hit, 1d8
Claws (x2) +1/-5 to hit, 1d4-2/1d4-2 (minimum 1 nonlethal)
Ammunition:
Crossbow bolts (16)
Proficiencies:
Simple weapons
Languages:
Aklo, Common, Draconic, Elvish, Goblin, Infernal, Orc, Sylvan
Character History and Notes:
Hometown belongs to the gators now.
Rat twins: live small, die never.
Skill Points Per Level 7 (+2 witch, +5 intelligence)
Class Skills:
Craft (Alchemy) +7 (+5 intelligence, +2 ratfolk)
Fly +8 (+3 witch, +3 dexterity, +2 ranks)
Heal +1 (+1 wisdom)
Intimidate +5 (+3 witch, +2 charisma, +1 ranks)
Know (Arcana)* +12 (+3 witch, +4 intelligence, +4 ranks)
Know (History)* x (no ranks)
Know (Nature)* +12 (+3 witch, +5 intelligence, +4 ranks)
Know (Planes)* +10 (+3 witch, +5 intelligence, +2 ranks)
Profession (Herbalism) +1 (+1 wisdom)
Spellcraft* +12 (+3 witch, +5 intelligence, +4 ranks)
Use Magic Device* +9 (+3 witch, +2 charisma, +2 ranks, +2 ratfolk)
Non-Class Skills
Acrobatics +3 (+3 dexterity)
Appraise +5 (+5 intelligence)
Bluff +2 (+2 charisma)
Climb -2 (-2 strength)
Craft (???) +5 (+5 intelligence)
Craft (???) +5 (+5 intelligence)
Diplomacy +2 (+2 charisma)
Disable Device* x (no ranks)
Disguise +2 (+2 charisma)
Escape Artist +3 (+3 charisma)
Handle Animal* +4/+8 (+2 charisma, +2 ranks, +4 when handling rats)
Know (Dungeoneering)* x (no ranks)
Know (Engineering)* x (no ranks)
Know (Geography)* x (no ranks)
Know (Local)* x (no ranks)
Know (Nobility)* x (no ranks)
Know (Religion)* x (no ranks)
Linguistics* +7 (+5 intelligence, +2 ranks)
Perception +6 (+1 wisdom, +3 ranks, +2 ratfolk)
Perform (???) +2 (+2 charisma)
Perform (???) +2 (+2 charisma)
Profession (Tarot??) +1 (+1 wisdom)
Sense Motive +1 (+1 wisdom)
Sleight of Hand* +4 (+3 dexterity, +1 ranks)
Stealth +11 (+3 dexterity, +4 ranks, +4 size)
Survival +1 (+1 wisdom)
Swim -2 (-2 strength)
Feats
Bonded Mind - share thoughts with another who has this feet, within eyeshot
Craft Wondrous Item - craft magic wondrous item, 1 day per 1000gp worth, material cost half base price, can repair broken ones at half time/cost.
Ratfolk Feats (Are we supposed to have all these? No, but our GM liked our rats and just dumped them all on us lmao.)
Burrowing Teeth - 1/2 base speed burrowing through not-stone
Sharpclaw - 2 claw attacks, 1d4 (see above)
Tunnel rat - count as tiny for squeezing
Swarming - share space with other ratfolk, count as flanking while sharing a space
Darkvision - 60ft
Cornered fury - when at or below 1/2 HP with no conscious ally within 30ft , +2 bonus to AC and melee attack rolls
Hexes
Evil Eye: 30 foot range, requires line of sight, -2 to one of AC/one ability check/attack rolls/one save
Fortune: 30 foot range, 1/day, friendly creature gains advantage on one check/attack/save within the next round
Cackle: 30 foot range, as a move action, extend the duration of hexes by one round
Spellcasting
Spells known: any cantrips, 9 first-level, 4 second level
Spells per day: 4 cantrips, 3 first-level, 2 second-level
Bonus spells: 2 first-level, 1 second level
Save DC: 15/16/17
Witch Patron: Occult
Patron spells
Detect Undead, Command Undead
Spells Known
1: Burning Hands, Chill Touch, Command, Command Undead*, Detect Undead*, Ear-Piercing Scream, Grasping Corpse, ETA: GREASE!!, Ill Omen, Mage Armour, Shadow Trap, Sleep
2: Air Step, Blood Transcription, False Life, Inflict Moderate Wounds
Carrying Capacity: 15/30/45
Current load: 14
Money: 182gp
Mundane Equipment
Light crossbow, component pouch, backpack, bedroll, belt pouch, flint and steel, ink, ink pen, iron pot, mess kit, soap, 10 torches, 4 days' rations, waterskin, 10 candles, 10 chalk, traveller's clothes
Magic Equipment
(Empty) Robe of Bones, Ring of Protection (+1 to AC), Fireball spell scroll, Cure Light Wounds spell scroll, Flaming Sphere scroll, a bunch of assorted shit I looted off another witch and now I need to do a lot of Spellcraft checks.
Junk
Mother of Monsters bestiary (100gp), powdered onyx (10gp), jar of grave dirt, silver earings (25gp), severed half-elf head, dented crown (20gp), pearl-handled dagger (100gp), silver unholy symbol of Lamashtu (40gp), obsidian unholy symbol of Lamashtu (10gp)