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If I put my character sheet somewhere online, then I can stop carrying around notebooks to try and remember which page of which notebook has the list of which spells I know and how my bonus spells work!

We just went up to level four! But I have not rolled my HP in the sight of our GM so that's just going to wait.

 

 Asper
Witch 4 / Ratfolk / True Neutral / 4' / 70 lbs

 

STR 6 (-2) DEX 17 (+3) CON 11 (+0) INT 20 (+5) WIS 12 (+1) CHA 14 (+2)

 

Hit Dice: 4d6

Max HP: 14 (...plus 1d6) ETA: I ROLLED A SIX! So it's 20.

Speed: 20
Initiative: +3 (+3 dexterity)

 

AC 15 (+3 dexterity, +1 size, +1 ring) (Flat-footed 12) (Touch 15)

 

Saves:

Fortitude +2 (+1 base, +2 rat familiar)

Reflex +4 (+1 base, +3 dexterity)

Will +3 (+3 base, +1 wisdom)

 

Base Attack Bonus: +2

Melee +1 (+2 base, -2 strength, +1 size)

Ranged +6 (+2 base, +3 dex, +1 size)

CMB -1 (+2 base, -2 strength, -1 size)

CMD 12 (+10 base, -1 CMB, +3 dexterity)

 

Weapons:

Crossbow (Light) +6 to hit, 1d8

Claws (x2) +1/-5 to hit, 1d4-2/1d4-2 (minimum 1 nonlethal)

 

Ammunition:

Crossbow bolts (16)

 

Proficiencies:

Simple weapons

 

Languages:

Aklo, Common, Draconic, Elvish, Goblin, Infernal, Orc, Sylvan

 

Character History and Notes:

Hometown belongs to the gators now.
Rat twins: live small, die never.

 

Skill Points Per Level 7 (+2 witch, +5 intelligence)

 

Class Skills: 

Craft (Alchemy) +7 (+5 intelligence, +2 ratfolk)

Fly +8 (+3 witch, +3 dexterity, +2 ranks)

Heal +1 (+1 wisdom)

Intimidate +5 (+3 witch, +2 charisma, +1 ranks)

Know (Arcana)* +12 (+3 witch, +4 intelligence, +4 ranks)

Know (History)* x (no ranks)

Know (Nature)* +12 (+3 witch, +5 intelligence, +4 ranks)

Know (Planes)* +10 (+3 witch, +5 intelligence, +2 ranks)

Profession (Herbalism) +1 (+1 wisdom)

Spellcraft* +12 (+3 witch, +5 intelligence, +4 ranks)

Use Magic Device* +9 (+3 witch, +2 charisma, +2 ranks, +2 ratfolk)

 

Non-Class Skills

Acrobatics +3 (+3 dexterity)

Appraise +5 (+5 intelligence)

Bluff +2 (+2 charisma)

Climb -2 (-2 strength)

Craft (???) +5 (+5 intelligence)

Craft (???) +5 (+5 intelligence)

Diplomacy +2 (+2 charisma)

Disable Device* x (no ranks)

Disguise +2 (+2 charisma)

Escape Artist +3 (+3 charisma)

Handle Animal* +4/+8 (+2 charisma, +2 ranks, +4 when handling rats)

Know (Dungeoneering)* x (no ranks)

Know (Engineering)* x (no ranks)

Know (Geography)* x (no ranks)

Know (Local)* x (no ranks)

Know (Nobility)* x (no ranks)

Know (Religion)* x (no ranks)

Linguistics* +7 (+5 intelligence, +2 ranks)

Perception +6 (+1 wisdom, +3 ranks, +2 ratfolk)

Perform (???) +2 (+2 charisma)

Perform (???) +2 (+2 charisma)

Profession (Tarot??) +1 (+1 wisdom)

Sense Motive +1 (+1 wisdom)

Sleight of Hand* +4 (+3 dexterity, +1 ranks)

Stealth +11 (+3 dexterity, +4 ranks, +4 size)

Survival +1 (+1 wisdom)

Swim -2 (-2 strength)

 

Feats

Bonded Mind - share thoughts with another who has this feet, within eyeshot
Craft Wondrous Item - craft magic wondrous item, 1 day per 1000gp worth, material cost half base price, can repair broken ones at half time/cost.

 

Ratfolk Feats (Are we supposed to have all these? No, but our GM liked our rats and just dumped them all on us lmao.)

Burrowing Teeth - 1/2 base speed burrowing through not-stone

Sharpclaw - 2 claw attacks, 1d4 (see above)

Tunnel rat - count as tiny for squeezing

Swarming - share space with other ratfolk, count as flanking while sharing a space

Darkvision - 60ft

Cornered fury - when at or below 1/2 HP with no conscious ally within 30ft , +2 bonus to AC and melee attack rolls 

 

Hexes

Evil Eye: 30 foot range, requires line of sight, -2 to one of AC/one ability check/attack rolls/one save

Fortune: 30 foot range, 1/day, friendly creature gains advantage on one check/attack/save within the next round
Cackle: 30 foot range, as a move action, extend the duration of hexes by one round

 

Spellcasting

Spells known: any cantrips, 9 first-level, 4 second level

Spells per day: 4 cantrips, 3 first-level, 2 second-level

Bonus spells: 2 first-level, 1 second level

Save DC: 15/16/17

 

Witch Patron: Occult

Patron spells

Detect Undead, Command Undead

 

Spells Known

1: Burning Hands, Chill Touch, Command, Command Undead*, Detect Undead*, Ear-Piercing Scream, Grasping Corpse, ETA: GREASE!!,  Ill Omen, Mage Armour, Shadow Trap, Sleep
2: Air Step, Blood Transcription, False Life, Inflict Moderate Wounds

Carrying Capacity: 15/30/45
Current load: 14

Money: 182gp

Mundane Equipment
Light crossbow, component pouch, backpack, bedroll, belt pouch, flint and steel, ink, ink pen, iron pot, mess kit, soap, 10 torches, 4 days' rations, waterskin, 10 candles, 10 chalk, traveller's clothes

Magic Equipment
(Empty) Robe of Bones, Ring of Protection (+1 to AC), Fireball spell scroll, Cure Light Wounds spell scroll, Flaming Sphere scroll, a bunch of assorted shit I looted off another witch and now I need to do a lot of Spellcraft checks.

Junk
Mother of Monsters bestiary (100gp),
 powdered onyx (10gp), jar of grave dirt, silver earings (25gp), severed half-elf head, dented crown (20gp), pearl-handled dagger (100gp), silver unholy symbol of Lamashtu (40gp), obsidian unholy symbol of Lamashtu (10gp)

.

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