Level Six!
May. 27th, 2019 11:26 amAsper
Witch 6 / Ratfolk / True Neutral / 4' / 70 lbs
STR 6 (-2) DEX 17 (+3) CON 11 (+0) INT 20 (+5) WIS 12 (+1) CHA 14 (+2)
Hit Dice: 6d6
Max HP: 27
Speed: 20
Initiative: +3 (+3 dexterity)
AC 17 (+3 dexterity, +1 size, +2 ring of force shield, +1 jade amulet) (Flat-footed 13) (Touch 14)
Saves:
Fortitude +4 (+2 base, +2 rat familiar)
Reflex +5 (+2 base, +3 dexterity)
Will +6 (+5 base, +1 wisdom)
Base Attack Bonus: +3
Melee +2 (+3 base, -2 strength, +1 size)
Ranged +7 (+3 base, +3 dex, +1 size)
CMB +0 (+3 base, -2 strength, -1 size)
CMD 13 (+10 base, +0 CMB, +3 dexterity)
Weapons:
Crossbow (Light) +7 to hit, 1d8
Claws (x2) +2/-4 to hit, 1d4-2/1d4-2 (minimum 1 nonlethal)
Ammunition:
Crossbow bolts (10)
Proficiencies:
Simple weapons
Languages: Aklo, Common, Draconic, Elvish, Goblin, Infernal, Orc, Sylvan
Character History and Notes:
Hometown belongs to the gators now.
Rat twins: live small, die never.
Skill Points Per Level 7 (+2 witch, +5 intelligence)
Class Skills:
Craft (Alchemy) +7 (+5 intelligence, +2 ratfolk)
Fly +10 (+3 witch, +3 dexterity, +4 ranks)
Heal +5 (+3 witch, +1 wisdom, +1 ranks)
Intimidate +7 (+3 witch, +2 charisma, +2 ranks)
Know (Arcana)* +14 (+3 witch, +5 intelligence, +6 ranks)
Know (History)* +9 (+3 witch, +5 intelligence, +1 ranks)
Know (Nature)* +14 (+3 witch, +5 intelligence, +6 ranks)
Know (Planes)* +11 (+3 witch, +5 intelligence, +3 ranks)
Profession (Herbalism) +1 (+1 wisdom)
Spellcraft* +13 (+3 witch, +5 intelligence, +5 ranks)
Use Magic Device* +9 (+3 witch, +2 charisma, +2 ranks, +2 ratfolk)
Non-Class Skills
Acrobatics +3 (+3 dexterity)
Appraise +5 (+5 intelligence)
Bluff +2 (+2 charisma)
Climb -2 (-2 strength)
Craft (???) +5 (+5 intelligence)
Craft (???) +5 (+5 intelligence)
Diplomacy +2 (+2 charisma)
Disable Device* x (no ranks)
Disguise +2 (+2 charisma)
Escape Artist +3 (+3 charisma)
Handle Animal* +5/+9/+10 (+2 charisma, +3 ranks, +4 when handling rats, +1 with Stinkhorn specifically)
Know (Dungeoneering)* x (no ranks)
Know (Engineering)* x (no ranks)
Know (Geography)* x (no ranks)
Know (Local)* x (no ranks)
Know (Nobility)* x (no ranks)
Know (Religion)* x (no ranks)
Linguistics* +7 (+5 intelligence, +2 ranks)
Perception +7 (+1 wisdom, +4 ranks, +2 ratfolk)
Perform (???) +2 (+2 charisma)
Perform (???) +2 (+2 charisma)
Profession (Tarot??) +1 (+1 wisdom)
Sense Motive +1 (+1 wisdom)
Sleight of Hand* +4 (+3 dexterity, +1 ranks)
Stealth +12 (+3 dexterity, +5 ranks, +4 size)
Survival +1 (+1 wisdom)
Swim -2 (-2 strength)
Feats
Bonded Mind - share thoughts with another who has this feet, within eyeshot
Craft Wondrous Item - craft magic wondrous item, 1 day per 1000gp worth, material cost half base price, can repair broken ones at half time/cost.
Extra Hex - Flight
Ratfolk Feats (Are we supposed to have all these? No, but our GM liked our rats and just dumped them all on us lmao.)
Burrowing Teeth - 1/2 base speed burrowing through not-stone
Sharpclaw - 2 claw attacks, 1d4 (see above)
Tunnel rat - count as tiny for squeezing
Swarming - share space with other ratfolk, count as flanking while sharing a space
Cornered fury - when at or below 1/2 HP with no conscious ally within 30ft , +2 bonus to AC and melee attack rolls
Darkvision - 60ft
Hexes
Evil Eye: 30 foot range, requires line of sight, -2 to one of AC/one ability check/attack rolls/one save
Fortune: 30 foot range, 1/day, friendly creature gains advantage on one check/attack/save within the next round
Cackle: 30 foot range, as a move action, extend the duration of hexes by one round
Flight: Feather Fall at will, +4 to swim checks, Levitate once per day, Fly (as the spell) 5 cumulative minutes per day. Self only.
Cauldron: Brew potions of prepared spells 3rd-level and under, receive +4 insight bonus to Craft (Alchemy) checks.
Hex save DC: 10 + INT mod + 1/2 Witch level
Spellcasting
Spells known: any cantrips, 9 first-level, 4 second level
Spells per day: 4 cantrips, 3 first-level, 3 second-level, 2 third-level
Bonus spells: 2 first-level, 1 second level, 1 third-level
(Total 4 cantrips, 5 first-level, 4 second-level, 3 third-level)
Save DC: 15/16/17/18/19
Witch Patron: Occult
Patron spells
Detect Undead, Command Undead, Twilight Knife
Spells Known
1: Burning Hands, Chill Touch, Command, Command Undead*, Detect Secret Doors, Detect Undead*, Ear-Piercing Scream, Grasping Corpse, Identify, Ill Omen, Mage Armour, Obscuring Mist, Shadow Trap, Sleep, Unbreakable Heart
2: Air Step, Blood Transcription, False Life, Inflict Moderate Wounds, See Invisible, Spectral Hand
3: Bestow Curse, Harrow, Locate Object, Screech, Twilight Knife*
Carrying Capacity: 15/30/45
Current load: fuck idk
Money: I fucked up and don't remember
Mundane Equipment
Light crossbow, component pouch, backpack, bedroll, belt pouch, flint and steel, ink, ink pen, iron pot, mess kit, soap, 10 torches, 7 candles, 4 days' rations, 10 chalk, traveller's clothes, surgeon's tools (100gp)
Magic Equipment
(Empty) Robe of Bones, Ring of Force Shield (+2 shield to AC), Jade amulet (+1 natural armour), Flaming Sphere scroll, Hat of Disguise,
Assorted Junk
Mother of Monsters bestiary (100gp), powdered onyx (10gp), jar of grave dirt, silver earings (25gp), obsidian unholy symbol of Lamashtu (10gp), three small garnets (100gp each)